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fíRê§tãRtéR 20xl
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Gundam Name: DarkSword 2.0
Unit type: mobile fighter
Nationality: Neo Japan
Gundam Height: 18 meters
Gundam Weight: 10 Tons
Accommodation: pilot only, in 360 degree cockpit using Mobile Trace System and
Core Lander
Boosters on bottom side of both feet, 4 boosters on backpack of gundam
Construction: gundarium alloy
Power plant: ultra compact fusion reactor, output rated at 10,349 kW
Booster Performance: 40 GS
Fixed armaments: Mini Missiles X4 (one prep, to load ammo); Shield Generator
Mines (1 prep to lay down mines); Energy Net (2prep to energize) Flame Sword
(One prep/ Zero Preps [one to heat up blade); Vulcan Cannons (2 preps), Beam
Sabers X2 2 preps
Armament Locations:
Propulsion Type: vernier boosters X3, one main booster and
two thrusters. Two Shin Boosters (one on each leg) and Two Boosters Under the
feet
Gundam History: During Firestarter's Brief absence from the battle field, the
top officials and research teams at the neo-Japan base came up with a totally
new design for the DarkSword gundam. The scientist opted to use a ultra compact
fusion reactor, and a set of boosters on the gundam's feet to propel the gundam
faster than before. The gundam also new armorment changes: Instead of two sheild
funnel capsules, the gundam opts for one energy net launcher, and one sheild
dome mines. Also equiped on the gundam is a beam sword, and like the old DS, has
Vulcan cannons, flame sword, Missiles.
Fighting Style: Hand to Hand/ Sword
Arena(s): Neo-Japan street level. The battle takes place in the city itself, So
that there are plently of hi-rise buildings to hide behind, and narrow streets
provide for good sneek attacks. A noticable spot is an extreamly high building
(300 stories), good for sniping.
Neo-Japan Arena: Situated in the neo-japan base, Its a huge arena. The entire
arena is a dome, made of metal. From the roof to the floor, is 50 meters. The
arena is 300 meters in radius (From the middle to any point on the outside of
the circle) [Judge decided movement: The judge, at any time, may opt to use one
of the following three-
-Activating the water trap (the entire arena is flooded with water)
-Activating the flame throwers, mounted on the arena walls (in case one of the
gundams get too close to the edges of the arena)
-Activating the Land mines in a pitcular area (can be used 4 times)