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Gundam Name: DarkSword 2.0
Unit type: mobile fighter
Nationality: Neo Japan
Gundam Height: 18 meters
Gundam Weight: 10 Tons
Accommodation: pilot only, in 360 degree cockpit using Mobile Trace System and Core Lander
Boosters on bottom side of both feet, 4 boosters on backpack of gundam
Construction: gundarium alloy
Power plant: ultra compact fusion reactor, output rated at 10,349 kW
Booster Performance: 40 GS
Fixed armaments: Mini Missiles X4 (one prep, to load ammo); Shield Generator Mines (1 prep to lay down mines); Energy Net (2prep to energize) Flame Sword (One prep/ Zero Preps [one to heat up blade); Vulcan Cannons (2 preps), Beam Sabers X2 2 preps
Armament Locations:
Propulsion Type: vernier boosters X3, one main booster and
two thrusters. Two Shin Boosters (one on each leg) and Two Boosters Under the feet
Gundam History: During Firestarter's Brief absence from the battle field, the top officials and research teams at the neo-Japan base came up with a totally new design for the DarkSword gundam. The scientist opted to use a ultra compact fusion reactor, and a set of boosters on the gundam's feet to propel the gundam faster than before. The gundam also new armorment changes: Instead of two sheild funnel capsules, the gundam opts for one energy net launcher, and one sheild dome mines. Also equiped on the gundam is a beam sword, and like the old DS, has Vulcan cannons, flame sword, Missiles.
Fighting Style: Hand to Hand/ Sword
Arena(s): Neo-Japan street level. The battle takes place in the city itself, So that there are plently of hi-rise buildings to hide behind, and narrow streets provide for good sneek attacks. A noticable spot is an extreamly high building (300 stories), good for sniping.
Neo-Japan Arena: Situated in the neo-japan base, Its a huge arena. The entire arena is a dome, made of metal. From the roof to the floor, is 50 meters. The arena is 300 meters in radius (From the middle to any point on the outside of the circle) [Judge decided movement: The judge, at any time, may opt to use one of the following three-
-Activating the water trap (the entire arena is flooded with water)
-Activating the flame throwers, mounted on the arena walls (in case one of the gundams get too close to the edges of the arena)
-Activating the Land mines in a pitcular area (can be used 4 times)